
Key information
UCAS code:
P3P1
Accreditation:
This course is Accredited
Typical offer:
112-120 UCAS points to include a minimum of 2 A levels, or equivalent
Showing content for section Overview
Overview
Creative technologies are rapidly becoming integral to industry and society, transforming how we consume information and interact with the world. Discover the artistry in them and become an innovative content creator who drives transformation on our Creative Media Technologies degree course.
Whether you're interested in video production, animation, web design, mobile gaming, or emerging technologies like virtual reality (VR) and extended reality (XR), you'll explore creative technologies and their impact on immersive experiences. By taking part in live client projects and placements, you can tailor your degree to your speciality and sharpen your knowledge and abilities in a professional environment.
You'll grow into an all-encompassing media producer ready for a career in fields such as web development, content marketing, and television and film production.
Course highlights
- Diversify your creative skills by learning about and using different digital technologies to produce outstanding media content
- Develop your professional portfolio by working on actual client projects
- Gain valuable industry experience by taking an optional placement
- Strengthen your knowledge and team-working abilities by collaborating with students from other courses in the School of Film, Media, and Creative Technologies and Faculty of Creative and Cultural Industries
- Become familiar with renowned software used in the creative media industries, including Adobe Creative Cloud
- Demonstrate your technical expertise to potential employers by earning Adobe Certified Professional (ACP) certifications
- Enrich your study with help from a formidable team of expert lecturers with years of industry experience and research practice

10th
for animation and game design in the UK
(Guardian University Guide, 2024)
Top 30
for student satisfaction
(Times Higher Education, 2024)
Accreditation
This course is accredited by JAMES (Joint Audio Media Education Services), a group of industry professionals and employers.
The JAMES accreditation lets potential employers know that this course gives you the relevant skills and abilities you need to work in the industry when you graduate. This gives you an edge over students who didn’t do an accredited course when you’re applying for jobs.
JAMES reviews our accreditation every three years to make sure the course content remains up-to-date with industry trends and developments. So you’ll always be learning skills relevant to your career.
Contact information
Contact AdmissionsEntry requirements
BSc (Hons) Creative Media Technologies
Typical offers
- A levels - BBB-BBC
- UCAS points - 112-120 points to include a minimum of 2 A levels, or equivalent. (calculate your UCAS points)
- T-levels - Merit
- BTECs (Extended Diplomas) - DDM-DMM
- International Baccalaureate - 25
You may need to have studied specific subjects or GCSEs -.
English language requirements
- English language proficiency at a minimum of IELTS band 6.0 with no component score below 5.5.
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We also accept other standard English tests and qualifications, as long as they meet the minimum requirements of your course.
If you don't meet the English language requirements yet, you can achieve the level you need by successfully completing a pre-sessional English programme before you start your course.
We look at more than just your grades
While we consider your grades when making an offer, we also carefully look at your circumstances and other factors to assess your potential. These include whether you live and work in the region and your personal and family circumstances which we assess using established data.
Facilities
Careers and opportunities
You'll graduate from this course with a vast understanding of digital media and tools that will open any door within the creative industries.
The Creative Technology sector contributes over £46 billion to the UK economy and employs 775,000 people. It is expected to experience more growth than any other sector by 2025, adding £9.8 billion more to the economy and another 146,000 new jobs.
Graduate areas
Industry areas previous students have moved into include:
- web development
- animation
- video production
- gaming
- music production
- TV production
Graduate roles
Roles previous students on this course have taken on include:
- computer games animator
- 3D modeller
- web designer
- graphics artist
- filmmaker
- broadcast journalist
- games developer
- musical technician
Ongoing careers support
Get experience while you study, with support to find part-time jobs, volunteering opportunities, and work experience. You can also venture into freelancing, or set up and run your own business with help from the University Startup Team.
Towards the end of your degree and for up to five years after graduation, you’ll receive one-to-one support from our Graduate Recruitment Consultancy to help you find your perfect role.
Placement year (optional)
After your second or third year, you can do an optional placement.
A placement is the perfect way to gain industry experience, use what you've learned so far on your course in a profession, and become more attractive to employers after graduation. You can work for a company or organisation, or you can start and run your own business. Working with other students or on your own, you can launch and grow a successful venture.
You can source your own placement or use our Creative Careers service to find your desired role. In any case, the Creative Careers team is on hand to support you throughout your placement.
Creative Careers
Our in-faculty Creative Careers team has extensive recruitment experience and knows the creative sector well, making it easier for students to find placements within the creative industries.
They can guide you through every step of the application process, including:
- Searching for the ideal job through their database of vacancies
- Giving tips on how to write an interesting CV that will catch employers' attention, no matter the role
- Organising mock interviews, so you can hone your technique and familiarise yourself with the recruitment environment
- Writing your startup business proposal – if you're going down the self-employment route
The team will continue to give you support throughout your placement year.
Placement roles
Students have taken placements in a variety of roles, including:
- Digital Media Creative
- Content Creator
- Graphic Artist/Designer
- Custom Shoe Maker/Designer
- Virtual Reality Developer
- Junior PR Executive
Placement destinations
Students have interned with top companies and organisations, including:
- BluePrint Media
- Five by Five
- Science and Technology Facilities Council
- Briscoe PR
Some students have also freelanced during their placement.

What you can do on a placement year
If you're thinking of doing a placement but not sure what role to take or where to go, we can steer you in a direction that fits your aspirations.
Check out our Creative Careers team's blog to find out where fellow film, media and communication students have interned during their studies.
Modules (indicative)
Each module on this course is worth a certain number of credits.
In each year, you need to study modules worth a total of 120 credits. For example, four modules worth 20 credits and one module worth 40 credits.
What you’ll study
Core modules
All modules in the year are core.
Understanding your own skills, interests and motivations, you'll explore your future career decisions.
Insights from academics and professionals will inform your knowledge of required skills and qualities in creative tech. And you'll critically assess technological, ethical and commercial challenges and opportunities in contemporary film and TV.
Experiment with photography, video, 3D printing, and digital tools to create unique content.
You'll learn how to tell compelling stories and share them online. Capture your creative process and develop skills to grow your work further.
You’ll learn ways to produce captivating 2D and 3D animations, from shaping characters to building narratives. Look at different project briefs, and then use motion, timing, and sequence to meet their needs.
You’ll get real experience with the same software professionals use as you make, refine, and perfect your animations. Learn the basics, like squash and stretch, follow-through, and overlap. Try out various styles, including bouncing balls and walking animations.
By using these methods in your own work, you’ll get a natural feel for the 12 key principles of animation.
Get set to playfully bring your ideas to life, one frame at a time.
In this module, you’ll develop technical skills in sound design, music composition, recording and editing. You’ll also explore associated theories and aesthetics. Working with others on video projects to get real-life practice in putting together sound and music that fit perfectly. Discover how sound enhances visual storytelling by looking at different techniques used in various media.
This module gives you a peek into the professional world, preparing you to make soundtracks for movies, TV, and more at industry standard.
Develop essential graphic design skills by mastering space, scale, and representation.
You'll Create a strong visual design strategy with colours, Fonts, and branding elements. Design engaging user interfaces, transforming wireframes from sketches to fully realised prototypes.
Core modules
The module encourages the creation of artefacts that are technologically and culturally coherent, with a focus on design and development.
Relevant theoretical and contextual knowledge will support and guide the understanding of these artefacts.
You can develop expertise in content marketing by creating and optimizing engaging content that captures and retains consumer attention.
This module caters to those eager to innovate in the creative industries, focusing on key areas such as screenwriting, producing, production design, cinematography, production protocols, soundtrack, editing, visual effects, and distribution.
You will gain a deep understanding of creative workflows for multimedia platforms and advance your practical skills in digital content design, development, and production. The module emphasises problem-solving through innovative design methods, tools, and techniques. Additionally, you will learn the complexities of technical practices in digital media development and apply effective project management methods to produce complex digital media products.
"Creative Production" offers an exciting blend of theory and practical application. By the end of the module, you will be ready to turn your innovative ideas into impactful digital content.
You'll discuss research approaches and gain skills to strategise methods for independent study.
You'll formulate plans tailored to your goals, create research proposals and hone your scholarly writing. Investigating your chosen career path, you'll identify opportunities, appraising your skills and interests. This experience provides a robust foundation to initiate an impactful creative project aligned with your aspirations
Optional modules
Through a study exchange overseas, you'll manage tasks and projects relevant to your course, working independently or collaboratively as part of a team.
The experience enables you to showcase your talents on a global stage while reflecting on your personal growth. With enhanced employability prospects, you return home with a new perspective to inform your practice.
You'll research industry trends, gaining key skills in UX, responsive design, and multimedia integration.
Through practical exercises, you'll choose appropriate frameworks to prototype highly dynamic and usable websites.
Working individually or in groups, you'll implement a fully functional rich media site.
This comprehensive overview equips you with the knowledge to deliver cutting-edge, consumer-focused web applications using the latest tools and technologies.
You’ll experiment with simulations and procedural methods to tackle typical production issues. The aim of this will be to improve shot flow and deepen audience engagement.
You can study exemplary professional work by developing inventive approaches based on industry research. This analysis will inform your technical choices as you skillfully blend various elements to create cohesive scenes.
Join a team of creative students and do a project together. Try new things and see how they can help you.
You’ll also grasp how to use your skills with others. Sometimes you’ll be a leader, sometimes a helper. Talk about your ideas and learn from them. You’ll make something to show what you learned and share it with others.
This module helps you gain new skills and understand other fields. You’ll be a smart and creative person, ready to solve real-world problems.
You'll research industry trends, innovating your own mobile app concepts.
With design and programming skills, you'll build a working prototype - whether web, native or hybrid.
This comprehensive overview equips you to make informed decisions on frameworks and features.
You'll learn prototyping, UI design, data management and more.
Working individually or in groups, you'll gain hands-on experience taking an app from idea to functioning product.
By the end, you'll have a portfolio-ready mobile application, and the skills to thrive in this dynamic field.
You’ll choose learning tasks that add up to 60 hours, like internships, volunteering, research, or remote study that match your career plans. Workshops will help you make meaningful goals and think about what you’ve accomplished. Through this, you’ll grow the knowledge, skills, and qualities you need to thrive in the workplace.
By looking at your growth through active participation and reading, you’ll become a perceptive, eager job-seeker who stands out.
As a team, you will embark on a journey of entrepreneurship, starting with ideation and ending with the launch of your product or service. You will analyse complex factors influencing a successful launch, conduct thorough research to assess feasibility and gain valuable insights into marketing, manufacturing, and sales strategies.
Working together on pitch presentations, you will discover your strengths as an entrepreneur or team member. This module provides transferable skills essential to thrive in creative industries, whether you plan to launch your own company or seek employment with top organisations. You will develop the mindset and abilities to spot opportunities and act on them, which will benefit your career.
Core modules
Demonstrating project management and problem-solving skills, through critical analysis and experimentation, you'll produce a body of work that advances knowledge in your discipline.
Communicating scholarly outcomes with impact, you'll demonstrate your knowledge and abilities, drawing together your learning into a compelling self-directed showcase.
This is the culmination of your degree journey - proving your readiness for professional and academic challenges ahead.
Learn how to create interfaces that connect with audiences and achieve their goals, using visual communication and storytelling. Through projects and exercises, you'll assess and use layout, typography, colour, imagery, and interaction to boost engagement and usability. Gain expert skills in interpreting design briefs and applying universal design thinking principles.
By the end, you’ll have crafted an absorbing portfolio that shows you can design intuitive, aesthetically pleasing, and industry-ready interactions. Let your creativity and empathy shine through as you transform digital experiences.
Optional modules
You'll analyse algorithms and techniques and gain practical skills experimenting on an AI platform. This module builds your knowledge of AI domains, from knowledge systems to computer vision.
You'll evaluate limitations and potentials of current AI tech, and consider the societal impacts — with options to code an AI application or write an extended essay.
The module equips you for a society where AI transforms creative roles and every day life. And you'll emerge with contextual understanding and skills to responsibly apply AI innovations.
Through lectures and discussions, you’ll explore academic perspectives, covering analytical, cultural, and design approaches. You’ll think critically about old and new ideas, using theories such as Huizinga’s ‘magic circle’ to examine game structures, content, and players. You’ll also focus on how to research games, using various methods to understand them in context.
By the end, you’ll be able to study games academically. This knowledge is great for your final-year projects, further study, or jobs in game production, journalism, user testing, and research and development.
You’ll end up with a firm grasp of games as a cultural form, preparing you for an industry or academic career in games.
You’ll experiment with physics simulations and procedural methods to significantly improve shot flow and audience engagement.
As you tackle the usual production challenges, you’ll have the chance to study examples from the industry. This research will help guide your artistic and technical choices.
Armed with a deeper industry understanding and digital expertise, you’ll be capable of seamlessly blending unique elements into coherent stories.
You’ll experiment with various digital design and compositing techniques, learning to blend elements seamlessly into scenes. This will enhance how viewers perceive each scene, thanks to improved visual continuity.
You’ll also look at industry terminology to effectively discuss the aesthetic and procedural aspects of complicated projects.
This module offers thorough training for working in professional environments where creative problem-solving is key to producing visually convincing effects.
Analysing works by contemporary and historical practitioners, you'll conceive and create an original installation, composition, or multimedia production incorporating innovative sound techniques.
Presenting the finished project, you'll evaluate and contextualise your creative process and achievement.
This module enables you to create an ambitious sound project while honing your critical thinking.
You'll research industry trends, gaining strategic insight to craft inventive IoT concepts.
With comprehensive design and programming skills, you'll build a working IoT prototype - whether product, service or system.
This hands-on experience equips you to drive the future of smart objects and environments.
Working individually or in teams, you'll bring an IoT application from idea to functioning product, ready to improve lives.
You will learn about key concepts and approaches to create compelling and authentic stories. You will also learn how to show reality while being critically aware of ethical practices. Additionally, you will get hands-on experience filming on location by finding stories, interviewing people involved, and collaborating with others to shape your ideas.
Throughout the module, you will gain knowledge on every aspect of creating a documentary, from start to finish. By studying different documentary styles and storytelling contexts, you will be able to make a powerful documentary that showcases your skills.
At the end of the module, you will have honed your skills and gained a deep understanding of the genre, allowing you to pursue creative documentary projects with confidence.
In this fascinating module, you’ll delve into this enthralling next-gen realm. Explore the latest techniques for digitally capturing human motion and seamlessly applying it to 3D character animation.
Join us in our futuristic mocap studio and master the entire process — from capturing data to animating it using industry software. Experts will guide you as you critically assess different technologies and develop skills to preserve the authenticity and nuance of performances.
By the end, you’ll have firsthand experience with this powerful storytelling tool, widely used to create captivating virtual characters in films, games, and beyond. Your creativity will soar as you explore the boundless possibilities of bringing digital worlds to life.
You'll create professional materials like a CV, cover letters, and online portfolio to showcase your skills to employers. With 40 hours of work in the film and TV industry, you’ll get important experience and meet people who can help you in your career.
This module is a great chance to create your own personal brand. You’ll analyse what film studios and production companies are looking for, so you can customise your skills and stand out from the crowd.
By the end, you’ll have a collection of work and materials that fit your goals in the film and screen world. Use your creativity to take control of where your career is headed.
Optional modules
During this module, you'll spend 6 months working on your own business venture, then 3 months gaining industry experience. This opportunity allows you to apply what you've learned in a practical setting while exploring different career options. You'll also have the chance to develop professional relationships and expand your network.
Assess your personal strengths and weaknesses to set goals for the future. Throughout the module, you'll demonstrate increasing independence while still valuing the support of others. Gain a broader understanding of the world through real-world experiences and insights. Additionally, you'll earn valuable credits for your CV and enhance your skill set.
By the end of this module, you'll graduate with the practical experience that employers are seeking.
This experience lets you learn firsthand how to set up and run a small business. You’ll absorb professional practices and business situations that matter to your entrepreneurial goals. Make important connections while working independently within set rules. Think deeply about your strengths, weaknesses, criteria for success, and future plans.
This opportunity is useful for your career. It lets you use what you’ve learnt in your degree in the real world and helps you understand your capabilities.
After finishing this placement and the related assessments, you’ll get more credits for your sandwich degree. This practical experience is a valuable step in developing an entrepreneurial way of thinking.
You’ll spend 24–48 weeks at a chosen company, learning from professionals and helping out with actual projects. Gain confidence, knowledge, and skills by taking on more responsibility with gradually less help. As you progress, you’ll make professional connections and think about how you’re doing. Take in what you learn about how industries and businesses work.
This placement is an ideal chance to grow in your career. By using what you’ve learnt in a workplace, you’ll understand more about your own strengths, what you need to work on, and your plans after you graduate.
After this placement and the related assessments, you’ll get extra credits for your sandwich degree. This practical experience is a valuable part of your education.
Complete relevant tasks demonstrating your specialised skills and independence.
Gain global perspective, reflect deeply on personal growth, and build valued transferable abilities for professional life after university. Return home with experiences that inspire your practice and understanding of art’s global connectivity.
Evaluating international contexts, you'll critically relate on-site activities to your disciplinary knowledge, gaining global insights. Working independently overseas, you'll complete relevant assignments, refining skills transferable to future creative studies and practice.
Upon returning, thoughtful reflection will reveal your personal growth as you process new worldviews and cross-cultural competencies. This invaluable opportunity provides a chance to broaden your creative knowledge while developing adaptability as a global citizen.
Changes to course content
We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies.
Therefore, some course content may change over time to reflect changes in the discipline or industry. If a module doesn't run, we'll let you know as soon as possible and help you choose an alternative module.
How you're assessed
You’ll be assessed through:
- practical projects
- working journals
- academic and evaluative essays
- performances
- oral presentations
- examinations
- case studies
You’ll be able to test your skills and knowledge informally before you do assessments that count towards your final mark.
Teaching
Teaching methods on this course include:
- lectures
- workshops
- seminars
- one-on-one tutorials
You'll practice skills in small groups, to make sure you're getting the development you need. There's an emphasis on group work, to mirror what it'll be like in your future career.
You can access all teaching resources on Moodle, our virtual learning environment, from anywhere with a Web connection.
For more about the teaching activities for specific modules, see the module list above.
How you'll spend your time
One of the main differences between school or college and university is how much control you have over your learning.
We use a blended learning approach to teaching, which means you’ll take part in both face-to-face and online activities during your studies. As well as attending your timetabled classes you'll study independently in your free time, supported by staff and our virtual learning environment, Moodle.
A typical week
We recommend you spend at least 35 hours a week studying for your Creative Media Technologies degree. In your first year, you’ll be in timetabled teaching activities such as lectures, tutorials, seminars, practical classes, workshops and supervised studio sessions for about 10 hours a week. The rest of the time you’ll do independent study such as research, reading, coursework and project work, alone or in a group with others from your course. You'll probably do more independent study and have less scheduled teaching in years 2 and 3, but this depends on which modules you choose.
Most timetabled teaching takes place during the day, Monday to Friday. You may occasionally need to go to University and course events in the evenings and at weekends. There’s usually no teaching on Wednesday afternoons.
Term dates
The academic year runs from September to June. There are breaks at Christmas and Easter.
Supporting you
The amount of timetabled teaching you'll get on your degree might be less than what you're used to at school or college, but you'll also get support via video, phone and face-to-face from teaching and support staff to enhance your learning experience and help you succeed. You can build your personalised network of support from the following people and services:
Types of support
Your personal tutor helps you make the transition to independent study and gives you academic and personal support throughout your time at university.
You'll have regular contact with your personal tutor in learning activities or scheduled meetings. You can also make an appointment with them if you need extra support.
You'll have help from a team of faculty academic skills tutors. They can help you improve and develop your academic skills and support you in any area of your study.
They can help with:
- improving your academic writing (for example, essays, reports, dissertations)
- delivering presentations (including observing and filming presentations)
- understanding and using assignment feedback
- managing your time and workload
- revision and exam techniques
During term time, Faculty Academic Skills Tutors (AST) are available for bookable 1-to-1 sessions, small group sessions and online sessions. These sessions are tailored to your needs.
Support is available for skills including:
- University study
- Getting into the right study mindset
- Note-taking and note-making skills
- Referencing
- Presentation skills
- Time management, planning, and goal setting
- Critical thinking
- Avoiding plagiarism
If you have a disability or need extra support, the Additional Support and Disability Centre (ASDAC) will give you help, support and advice.
Our online will help you plan for managing the challenges of learning and student life, so you can fulfil your potential and have a great student experience.
You can get personal, emotional and mental health support from our Student Wellbeing Service, in person and online. This includes 1–2–1 support as well as courses and workshops that help you better manage stress, anxiety or depression.
If you require extra support because of a disability or additional learning need our specialist team can help you.
They'll help you to
- discuss and agree on reasonable adjustments
- liaise with other University services and facilities, such as the library
- access specialist study skills and strategies tutors, and assistive technology tutors, on a 1-to-1 basis or in groups
- liaise with external services
Library staff are available in person or by email, phone, or online chat to help you make the most of the University’s library resources. You can also request one-to-one appointments and get support from a librarian who specialises in your subject area.
The library is open 24 hours a day, every day, in term time.
If English isn't your first language, you can do one of our English language courses to improve your written and spoken English language skills before starting your degree. Once you're here, you can take part in our free In-Sessional English (ISE) programme to improve your English further.
Course costs and funding
Tuition fees
- UK/Channel Islands and Isle of Man students – £9,535 per year (may be subject to annual increase)
- EU students – £9,535 a year (including Transition Scholarship – may be subject to annual increase)
- International students – £17,900 per year (subject to annual increase)
Funding your studies
Find out how to fund your studies, including the scholarships and bursaries you could get. You can also find more about tuition fees and living costs, including what your tuition fees cover.
Applying from outside the UK? Find out about funding options for international students.
Tuition fees terms and conditions
Additional course costs
These course-related costs aren’t included in the tuition fees. So you’ll need to budget for them when you plan your spending.
Costs breakdown
Our accommodation section shows your accommodation options and highlights how much it costs to live in Portsmouth.
You’ll study up to 6 modules a year. You may have to read several recommended books or textbooks for each module.
You can borrow most of these from the Library. If you buy these, they may cost up to £60 each.
We recommend that you budget £75 a year for photocopying, memory sticks, DVDs and CDs, printing charges, binding and specialist printing.
If your final year includes a major project, there could be cost for transport or accommodation related to your research activities. The amount will depend on the project you choose.
If you take the Student Enterprise Module, you’ll need to pay an additional cost of approximately £20.
You'll need access to a digital camera for one of the optional units.
You may need to contribute up to £20 towards occasional coach trips.
If you take a placement year or study abroad year, tuition fees for that year are as follows:
- UK/Channel Islands and Isle of Man students – £1,430 a year (may be subject to annual increase)
- EU students – £1,430 a year, including Transition Scholarship (may be subject to annual increase)
- International students – £2,875 a year (subject to annual increase)
Apply
How to apply
To start this course in 2025, apply through UCAS. You'll need:
- the UCAS course code – P3P1
- our institution code – P80
If you'd prefer to apply directly, use our .
In the meantime you can sign up to an Open Day to:
- Tour our campus, facilities and halls of residence
- Speak with lecturers and chat with our students
- Get information about where to live, how to fund your studies and which clubs and societies to join
If you're new to the application process, read our guide on applying for an undergraduate course.
Applying from outside the UK
As an international student you'll apply using the same process as UK students, but you’ll need to consider a few extra things.
You can get an agent to help with your application. Check your country page for details of agents in your region.
Find out what additional information you need in our international students section.
If you don't meet the English language requirements for this course yet, you can achieve the level you need by successfully completing a pre-sessional English programme before you start your course.
Admissions terms and conditions
When you accept an offer to study at the ºÚÁϳԹÏ, you also agree to abide by our Student Contract (which includes the University's relevant policies, rules and regulations). You should read and consider these before you apply.